Free Download Game My Tribe
Create a prosperous island paradise for your industrious, intelligent tribe with this real-time Brain Teaser! Your tribe will have a mind of its own, learning skills and starting families even when you`re not around, but check back often to keep your island idyllic. Uncover mysterious secrets; unlock exciting new technology; build wondrous structures, and even explore other exciting islands in My Tribe!
- Billions of islands to explore
- Create unique environments
- Will your tribe prosper?
- size:57MB
- System Requirements:Windows XP/Vista
Guarantee:
- 1,Quality tested and virus free.
- 2,No ads, no adware, no spyware.
Author:
Time:
Friday, November 28th, 2008 at 12:00 am
Category:
Comments:
You can leave a response, or trackback from your own site.
RSS:
You can follow any responses to this entry through the RSS 2.0 feed.
Navigation:










May 18th, 2008 at 12:00 am
May 19th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
July 17th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
July 18th, 2008 at 12:00 am
"Chromadrome 2 Review - Great! Best
game of it`s type , brilliant graphics, sound and layout many many
options to tweak, plays seamlessly, my children play it for hours
always different and easy challenges depending on the speed you
choose…..wonderful all ages….GET IT, you will not be disappointed!!
July 20th, 2008 at 12:00 am
July 22nd, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
July 24th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
July 27th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
August 10th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
August 11th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
August 15th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
August 16th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
August 19th, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
August 28th, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
September 15th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
September 20th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
September 22nd, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
October 8th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
October 11th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
October 12th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
October 15th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
November 21st, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
November 23rd, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
November 24th, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
November 28th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
November 29th, 2008 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
November 30th, 2008 at 12:00 am
"Chromadrome 2 Review - I’d never
heard of Chromadrome #1 before so I had no idea what to expect with
Chromadrome 2. However, now that I have played it–Chromadrome 2
reminds me very much of Snail
Mail, only way better. Mesmerizing, beautiful, and maddeningly
addictive are dead on statements. The tracks and the scenery are
magnificent as you race through each of the areas. The game is simple
enough to pick it up quickly and challenging enough to keep you
playing for long periods of time, I kept telling myself I was going
to quit after each race but couldn’t, before I knew it the demo
was expired. The part of this game that I like best is that you
can play your own music files during the game. The game let’s you
play your music files via an explorer type interface. On top of
that the skies in the game (while you are playing) are visualizations
that play to the music. I was playing Demon Days by Gorillaz and
it was just amazing to watch. I can’t wait to try it with some Pink
Floyd or some kick butt AC/DC cranking through my system and dancing
on my screen. I love Chromadrome 2 and I highly recommend it, fun
for just about everyone!
January 5th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
January 6th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
January 9th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
January 13th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
January 18th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
January 20th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
February 21st, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
February 28th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
March 7th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
March 18th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.
April 5th, 2009 at 12:00 am
Those who have been playing TechFront/EGames’ fairly recent “Puzzle City” will be familiar with the city grid/shape placement combo encountered in “SnapCity.” (There are other eerie similarities as well, such as separating levels with newspaper headlines.) I found pluses and minuses in each of the games. “SnapCity” is a more complex game whose less rigid demands allow more imaginative, freer play. The disasters add a dimension, though I found them sometimes an annoying distraction. As far as I can tell, its biggest drawback is its lack of an overview section to chart progress through the levels. Without an overview, I am even now not certain I beat the game - all I know is that the alien level keeps repeating! “Puzzle City” offers hipper graphics and music, as well as a couple of fun human characters — and, yes, a clear overview section to show player progress through the levels.